17.04.2018, 18:30 – 29.04.2018, 23:00
Group with subgroups
REGULATIONS: GENERAL INFORMATION
The present regulations (further on - «Regulations») of «Open Cup: Season XIII» cybersport tournament finals (further on – «Tournament») are a set of rules determining the procedures of Tournament’s organization and the requirements the Tournament participants (further on – «Participants») should comply with. Full acceptance of present Regulations by a Participant is a compulsory condition for participating in the Tournament. Acceptance of the Regulations with exceptions is inadmissible.
1.1. Tournament is held by My.com B.V. company based at Barbara Strozzilaan 201, 1083 HN, Amsterdam (further on – «Organizer»).
1.2. Tournament is held in massive multiplayer online game «Warface» (further on – «Game»).
2.1. All tournament matches will take place in ‘Plant the bomb’ mode.
2.2. Each team must consist of 5 main players but the addition of 2 stand-in players is permitted.
2.3. Tournament maps:
- Bridges 2.0
- Yard 2.0
2.4. Tournament participation is permitted only for players over 16 years old (or above the age allowing for Tournament participation in accordance with the legislation of the country that the Participant is the resident of) that have reached level 26 in Game and are the residents of the following countries:
- Bosnia and Herzegovina
- Czech Republic
- Great Britain
- San Marino
2.5. Tournament registration requires every Participant to provide a digital copy (scan, photo) of the documents confirming the identity and the country of residence. The team may be banned from joining the tournament unless all the members of the team abide by this regulation.
2.6. The digital copy has to include a photo, full name, a date of birth, the code of the country of residence and the ID card (or passport) number. The size of the digital copy should not be neither smaller than 500 x 500 pixels nor larger than 1000 x 1000 pixels.
2.7. All the information provided by the Participant should be clearly readable.
2.8. A team and/or a Participant can only participate in a single stage of the Tournament at one given time: either Masters League or one of the Challenge Cup tournaments. The registration process takes place in the format of one tournament stage on esports.my.com.
2.9. If at the end of the registration the Participant’s account in Game is blocked or the Participant is found guilty of falsifying identification information or the copies of the related documents – Tournament Organizer have the right to disqualify this Participant from the team.
2.10. A Participant’s account flagged with suspicious activity prior to the start of the Tournament is banned from participating in the Tournament. There is no fixed duration of the Tournament ban. If the Participant’s account gets the suspicion lifted off – the owner of the account is notified separately.
2.11. All the potential procurement of visas is the responsibility of the players.
3.1. The weapons and equipment items that are not present in the prohibition list are permitted in the Tournament.
3.2. All the permitted Game items except for the items available from suppliers are automatically added to the tournament server when the Participant’s character is copied.
3.3. The character copied to the tournament server has all its supplier progress and permitted items saved.
3.4. It is prohibited to use the following items in the Tournament:
- All crown weapons and items
- All automatic and semiautomatic sniper rifles
- Anti-personnel mines, Knockback grenades, coloured and country-themed smoke grenades, white smoke grenades for Warface Dollars, under-barrel grenade launchers
- Custom skins that conceal character’s equipped items
- Seasonal items
- Warlord set gear
- Atlas gloves and boots
- Absolute Power gloves and boots
- Golden items
- 'Open Cup' helmets (2015)
- All gear protecting from the one-shot takedowns
- All the items replenishing HP/AP (exceptions listed in 3.4.1.)
3.4.1. Exceptions (permitted items):
- 'Spring-2016’ tournament helmets
- Atlas of War and Absolute Power helmets
- Atlas of War and Absolute Power vests
3.5. All the prohibited items will be automatically removed from the character’s copy on the tournament server.
4.2. Participants are prohibited from taking part in the Tournament from a PC of any other Game player.
4.3. Using an unregistered player in a team or using a player from another participating team is prohibited in the Tournament.
4.4. Disrespectful behavior towards Tournament Participants, judges, spectators or Organizer’s representatives is prohibited.
4.5. Inappropriate public statements about the Game, Organizer, Tournament Participants and spectators are prohibited.
4.6. It is prohibited to provide information about the Tournament room to anyone except for the judge and members of your team that are Tournament participants.
4.7. Any divergences from the rules described in present Regulations or other documents regulating Tournament participation and placed on Organizer’s websites are prohibited. Breaching this point may cause a disciplinary punishment according to article 5 of the Regulations.
4.8. It is prohibited to call judges with the program Participants use for text communication.
4.9. Any exploits of the in game or related program bugs are prohibited.
4.10. Any unsanctioned use of any results of the copyright items of third parties and any actions breaching the related legislations are prohibited.
4.11. If the player has not logged in the main game server for more than 35 days prior to the Tournament start – this player is not allowed to enter the Tournament.
5.1. Violation of p.4.1 – team disqualification, main server account of the Participant banned.
5.2. Violation of p.4.2 – Participant disqualification from the Tournament.
5.3. Violation of p.4.3 – team disqualification as well as the disqualification of the stand-by Participant.
5.4. Violation of p.4.4 – a warning for the first violation, second violation leads to team disqualification.
5.5. Violation of p.4.5 – a warning for the first violation, second violation leads to the current tournament disqualification of the Participant and tournament ban of this participant for the duration of 6 months from the start of the ban. Third violation leads to team disqualification from the current tournament and the 6-month tournament ban for each of the members.
5.6. The sanctions for violating p.4.7, p.4.8, p.4.10 are determined by the judge in accordance with the severity of the violation.
5.7. Violations of p.4.1 - p.4.12 can lead to a permanent Tournament ban for the Participant.
5.8. The sanction for violating p.4.11 is determined by the judge. The player receives a warning for the first violation, while repeated violations may be sanctioned with the technical loss of the team in the match or player disqualification from the Tournament.
5.9. Organizer determines a team’s Tournament ban duration.
6.1. The Participant has an opportunity to connect to the game if the connection has been lost. If the Participant does not succeed in reconnecting – the match will not stop. In this case the team may use a stand-by Participant registered for the tournament as a member of this team.
6.2. Teams have 15 minutes from the start of the match per official schedule and referee’s decision to be present in full roster of 5 players, core or substitute; if the team is unable to do so, it receives a technical loss.
6.3. In case of a disconnect before the first round is started / first kill is made (the loading screen, etc); the match is restarted. The match must be restarted within 2 minutes from the crash; the match can not be restarted more than 3 times. If a team uses up its restart limit or fails to restart in time with a full roster, it is assigned a loss.
6.4. A Participant banned upon the end of the registration process is not permitted to take part in the Tournament.
6.5. Match participation from a computer club/training camp for one or several Participants is permitted only after receiving the approval from the Tournament Organizer.
6.6. The place of match participation (computer club/training camp) must be equipped with the internet-access camera able to stream the match online non-stop.
6.7. The links to the match streams may be posted only by the Tournament Organizer. Refusal to comply leads to the team receiving a technical loss in the match or even disqualification from the Tournament.
6.8. Organizers have the right to ask for the photos of the full team from the place of match participation (computer club/training base). If the photos are not provided – the team will be disqualified.
6.9. Tournament organizers have the right to change team names, logos and membership as well as the nicknames of the Tournament Participants.
6.10. All team captains should be online 30 minutes prior to the Tournament start.
6.11. Discord messenger is the program used to communicate with the judge. Participants should provide their Discord contact details when registering for the Tournament.
6.12. To contact the judges, team captains must join the Discord server — WFesports.
6.13. The captains decide on the game room prior to the match. Screenshots with the game score are sent to the judge after the game takes place.
7.1. All the complaints regarding the broken game rules have to be filed within 20 minutes after the end of the match. The complaint is filed through a special form on esports.my.com.
7.2. An unfair game protest should be filed with the name of the suspected Participant, time and a reason for suspicion. Team captain may request the judge to analyze the video footage for the sign of the prohibited programs utilized by opponent Participants. The maximum amount of Participants that can be investigated with such request is 3.
7.3. A tournament judge is permitted to determine whether a Participant / a team receives a warning, a sanction or a complex of sanctions.
7.4. Discussing the final verdict determined by the judge can be sanctioned with team disqualification.
7.5. When one team receives the technical loss – the opponent team is declared the winner of the match with 1:0 score recorded.
8.1. Matches will be streamed through the official Game channels on the internet.
8.2. Technical accounts will be used for match commentary.
8.3. Tournament organizer has the right to decide on the matches that will be streamed.
8.4. A Tournament judge will notify the team that the match will be streamed prior to the start of the match.
8.4.1. Tournament organizer has the right to invite any Participant to voice and video chat in order to create tournament video content. Every Participant is required to accept such an invitation during the tournament season. A Participant has the right to deny such invitation only once per season.
8.4.2. Tournament Organizer has the right to request any information regarding the Tournament from Participants unlimited amounts of time in order to create text
materials. The Participants must provide the required information within 24 hours after receiving the request.
8.5. Match streaming will have a delay of 90 seconds.
8.6. The start time of the match can be changed upon the Organizer’s request.
8.7. Tournament participation indicates the Participant’s agreement to his/hers gameplay being Streamed and later on used by Organizer for marketing purposes.
8.8. All streamed matches will have ‘after death chat’ disabled.
8.9. The teams whose match will be officially streamed will have 10 minutes to assemble.
9.1. The Tournament is a series of play-off matches.
9.1.1. The teams taking the 1st places in the Tournament will receives quotas in Warface Masters League.
9.1.2. If Warface Masters League has vacancies – they are shared among all competitor teams based on the accumulated points.
9.2. The rating system:
• 1st place in Masters League — 19 points
• 2nd place in Masters League — 18 points
• 3rd place in Masters League — 17 points
• 4th place in Masters League — 16 points
• 5th place in Masters League — 15 points
• 6th place in Masters League — 14 points
• 7th place in Masters League — 13 points
• 8th place in Masters League — 12 points
• 1st place in Challenge Cup I-IV — 11 points
• 2nd place in Challenge Cup I-IV — 10 points
• 3rd place in Challenge Cup I-IV — 9 points
• 4th place in Challenge Cup I-IV — 8 points
• reached 1/4 Challenge Cup I-IV — 7 points
• reached 1/8 in Challenge Cup I-IV — 6 points
• reached 1/16 in Challenge Cup I-IV — 5 points
• reached 1/32 in Challenge Cup I-IV — 4 points
• reached 1/64 in Challenge Cup I-IV — 3 points
9.2.1. When the score is calculated - overall points earned by the player in Challenge Cup are divided by the amount of stages the player has participated in.
9.3. The amount of Tournament participants is limited. Each one of the four Challenge Cups can hold up to 128 teams.
9.4. The team that took the 1st place in one of the Challenge Cups is not allowed to participate in other Challenge Cups of this season. If 50% of the team members (more than 2 from 5, 2 from 6 and 3 from 7) are the finalists of one of this season’s Challenge Cups – this team is not allowed to participate.
9.5.1. Clan War setting must be chosen when creating a match.
9.5.2. Matches are played with ‘Friendly Fire’ and ‘Locked Camera’ settings enabled.
9.5.3. Matches are played in a 5 versus 5 format.
9.5.4. Matches are played in the ‘Best of One’ format, switching to ‘Best of Three’ in Quarterfinals and further.
9.5.5. "Best of One": maps are chosen with the cancellation method. The right for the first ban is determined by the tournament system on the match page.
9.5.6. "Best of Three": maps are chosen with the ’ban-pick’ method. The right for the first ban is determined by the tournament system on the match page. Procedure:
- Team 1 Ban;
- Team 2 Ban;
- Team 1 Pick (The starting side is selected by team 2);
- Team 2 Pick (The starting side is selected by team 1);
- Team 1 Ban;
- Team 2 Ban;
- Third map (The starting side is selected by team 1).
9.5.7. The tournament server has special settings for ‘Plant the bomb’ mode. The sides are switched every 5 rounds.
9.5.8. The condition for winning the match is the victory in 11 rounds.
9.5.9. If after 20 rounds the winner is not determined (the score is 10:10), the game continues until the advantage of one of the teams reaches 2 rounds. Sides are switched automatically each round.
9.6. Tournament timetable:
- 1st round: 256 teams (1/128)
- 2nd round: 128 teams (1/64)
- 3rd round: 64 teams (1/32)
- 4th round: 32 teams (1/16)
- 5th round: 16 teams (1/8)
- 6th round: 8 teams (1/4)
- 7th round: 4 teams (1/2)
- 8th round: 2 teams (Finals)
9.7. The tournament timetable may be amended if less teams register for the Tournament.
9.8. The result of the draw and the detailed timetable of the preliminary game days will be published the day prior to the Tournament.
10.1. Masters League preliminaries.
10.2. Eight competitor teams participate in Masters League..
10.3. Masters League is formed from the teams who took 1st-6th places in the League of Masters of the previous season. 2 more teams will be selected on points.
10.4. If Masters League has vacancies – they are shared among all the competitor teams based on the accumulated points.
10.5. The point based team selection is carried out by the organizers after analyzing players’ individual results during Warface Open Cup tournaments. Each team’s member result is added to the team score, which forms the team’s rating.
10.6. The rating system: p.9.2.
10.6.1. When the score is calculated - overall points earned by the player in Challenge Cup are divided by the amount of stages the player has participated in.
11.1. Masters League matches take place according to the circular system in the ‘Best of 2’ (two maps played) format. All the competitor teams face each other once. Victory grants 3 points, draw – 1 and the loss gives 0 points.
11.2. Two teams with five members each take part in the match.
11.3. Teams reaching the 1st – the 6th places upon the end of the 1st round receive the quotas for participating in the next Masters League season.
11.4. Teams occupying the 7th – the 8th places upon the end of the 1st season leave Masters League.
11.5. If two or more teams have the same amount of points at end of the 1st round the places in the leaderboard are decided with the results of all the matches the teams have participated in or with the difference between all the teams in question (with 3 or more teams).
11.6. Game maps are chosen with the ’ban-pick’ method. First, the captains cross one map each, then they choose the first and the second game maps.
11.7. The starting side in the match is chosen automatically with the tournament system.
11.8. "Clan War’ setting must be chosen when creating a match.
11.9. Matches are played with 'Overtime'‘, Friendly Fire’ and ‘Locked Camera’ settings enabled.
11.10. The tournament server has special settings for ‘Plant the bomb’ mode. The sides are switched every 5 rounds.
11.11. The condition for winning the match is the victory in 11 rounds.
11.12. If after 20 rounds the winner is not determined (the score is 10:10), the game continues until the advantage of one of the teams reaches 2 rounds. Sides are switched automatically each round.
12.1. The teams that reached the 1st- the 6th places in the current season of Masters League have a priority pass for participation in the next season.
12.2. The compulsory participation requirement is the team saving more than a half of its membership registered for the previous season (no less than 3 from 5, 4 from 6 or 4 from 7).
12.3. If the team does not comply with the requirements of p.12.2, it loses the priority pass for participation in the next season of Masters League.
12.4. The player who has not completed a single full match during a season is not Included when next season participants of Masters League are determined.
13.1. Information of prizes is available at official site of Warface.
13.2. General Rules.
13.2.1. Guarantees of the quality of the Prizes are limited to the guarantees offered by their producer. Guarantees of the quality of the services comprising the Prizes are limited to the guarantees offered by the persons rendering the services. In order to receive a Prize, a Participant who has been recognized as its winner must, in the manner specified in the notification about winning the Prize, provide his name and address information in English, regardless of his or her citizenship or country of residence, as well as any other information requested by the Organizer for the purpose of warding. If the Participant does not provide the information indicated above in this paragraph within the time period specified in the notification, he or she shall lose the right to receive the Prize.
13.2.2. A Participant shall be notified of begin recognized as a Prize winner by sending a corresponding message to the email address specified in his or her personal profile on esports.my.com.
13.3. The Organizer's obligations to issue prizes to Participants are limited to the prize fund notified by the Organizer.
13.4. Participants shall bear sole responsibility for payment of any taxes due in connection with receipt of the Prizes.
13.5. The Organizer shall not be liable if the Prize winner is unable to receive the Prize for reasons unrelated to the Organizer's performance of its obligations.
13.6. The Organizer shall not be liable if the Prize winners for some reason do not use them.
13.7. The Organizer shall bear only those expenses that are explicitly specified in this Regulation. All other expenses related to participation in the Tournament shall be paid for by the Participant at his or her own expense.
13.8. Prizes returned to the Organizer due to their winners' failure to receive them shall not be subject to a second claim.
13.9. The provisions of this section 13 shall be applicable unless otherwise set forth by the Organizer at offisial site of Warface.
13.10.The Organizer shall not be liable to the Participants, including persons recognized as winners of Prizes, in the following cases:
- the Participant incorrectly indicates his or her information;
- the Participant does not receive the notification that he or she has been recognized as a Prize winner due to the information on hand about the Participant being out of date;
- in the event of failures by Internet service providers to which the Participant is connected, which prevent participation in the Tournament, or the occurrence of force majeure or other circumstances that make it impossible to present the Prize to its winner;
- in the event of failures in electronic communication systems, including the Internet, which result in the loss of the Tournament's electronic data;
- in the event of force majeure circumstances that directly affect the Organizer's performance of its obligations and that make it impossible for the Organizer to perform them, including floods, fires, strikes, earthquakes, and other forces of nature; epidemics; orders from state authorities, and other objective reasons beyond the Organizer's control;
- the Participants' non-performance (untimely performance) of their obligations set forth by this Regulation.
14.1. By participating in the Tournament, a Participant, acting of his or her own free will and according to his or her own interests, gives permission to the Organizer to process his or her personal data, on the following conditions: the personal data will be used only by the Organizer or its authorized representatives or affiliates acting on the basis of nondisclosure agreements associated with the Tournament, and will not be provided to any third party for purposes unrelated to the Tournament.
14.2. This permission shall be in effect from the moment the Participant declares him- or her a Participant or registers in the Tournament in accordance herewith to the end date of the Tournament and prize awarding procedure. Participant may withdraw his or her permission to process the personal data by sending the Organizer a signed written notice. However, it may lead to the exclusion from the participation in the Tournament.
14.3. The following is a list of this personal data:
14.3.1. Phone number and email;
14.3.2. The participant's identification document information:
- Surname, given name;
- Date and place of birth;
- Document series and number, issue date, and name of issuing body;
- Registered address.
The personal information indicated above in this paragraph shall be received and processed by the Organizer only for the purposes of conducting the Tournament: to award Prizes to the Participants, for whom such a right has been recognized in accordance with this Regulation and any related documents, and to exercise the rights and perform the other obligations set forth by this Regulation.
Permission is granted to perform the following actions with the personal information: collection, systemization, accumulation, storage, correction (updating, changing), use; anonymization, blocking, and destruction of personal information.
15.1. In a non-standard situation or a situation non-specified in present Regulations the Tournament organizers have the right act as they see fit.
15.2. The Organizer has the right to amend present regulations during any stage of the Tournament by publishing a new version of the Regulations.
15.3. The Tournament and the relationship between the Organizer and the Participants are governed by the laws of England and Wales. Any disputes that may arise in connection with the Tournament are subject to mandatory pre-trial settlement, and in case of failure to reach agreement during the pre-trial settlement of the dispute – shall be subject exclusively to the jurisdiction at the location of the Organizer.
15.4. The Organizer shall not be liable for Participants' actions (inactions) or errors.
15.5. The Organizer shall not be responsible for missing the deadlines established by this Regulation for the completion of the actions. Claims having to do with missed deadlines shall not be accepted; The Prizes shall not be issued after the time periods for their receipt have expired.
15.6. The Organizer retains the right to refrain from entering into written negotiations or any other contact with Participants, except in the cases provided for by this Regulation and in the event of disputes.